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  • Referral Marketplace

    Overview

    Referral market

    SideHustle is a unique platform, intended for a number of different audiences. Small businesses promote their goods or services to those in their community, shoppers browse deals on goods or services that are relevant to their lifestyle, and SideHustlers earn cash for helping to make these transactions happen. At the time of my involvement with the project, version 1 had been published, several changes had been made, and the company was looking to update the look, feel, and direction of their product.

    Project Goal

    Create a healthy ecosystem of locally-based referral promotions, supported by national advertisers.

    Duration

    Sep 2019 — Jan 2020

    My Roles

    User/market research
    UX design
    UI design
    Production & developer support

    Research

    Initial research was based around establishing a context for our users, based on original product intentions, app store reviews of SideHustle and similar applications, marketing data, customer support queries, as well as market research concerning C2C referrals. We had competitors from different segments due to our diverse target audiences:

    Findings were summarized using an affinity diagram format, helping to define our different audiences and how they might interact with the application to achieve their relevant goals.

    Research findings

    Defining Audiences

    As we he had several different audiences to consider, looking into app reviews provided great insight into various usage patterns and common issues that would come up. From this background research, we defined 5 main audiences that would likely use the platform.

    The Hustler

    The Hustler

    Jobs to be Done

    Overall Goal

    “I’d like to make some extra income, and this application is a means to that end.”

    Usage Cycle

    User Story

    The Socialite

    The Socialite

    Jobs to be Done

    Overall Goal

    “I’d like to find new things to do in town with my social circle, but would be open to earning some money for referring friends.”

    Usage Cycle

    User Story

    The Shopper

    The Shopper

    Jobs to be Done

    Overall Goal

    “I’d like to find deals on services or things that I need or want, within my budget.”

    Usage Cycle

    User Story

    The Small Business Owner

    The Small Business Owner

    Jobs to be Done

    Overall Goal

    “I’d like to increase my business’ presence in my community and create new customers.”

    Usage Cycle

    User Story

    The Corporate Advertiser

    The Corporate Advertiser

    Jobs to be Done

    Overall Goal

    “I’d like to make a worthwhile investment in this platform to reach my company’s target audience.”

    Usage Cycle

    User Story

    Defining Processes

    After defining more precise audience groups and expected usage patterns, we examined the structure of the existing application in order to find ways to better align with those patterns. We mapped out current process flows, utilizing them as a basis for functionality revisions.

    Findings & Initial Design

    Resulting insights from the processwork and research leading to some concrete design decisions to be integrated into the early wireframe. These included:

    General

    Referrals

    “Hustles”

    Wireframe

    Several ways in which findings manifested in the application were:

    Revisions

    Over several rounds of revisions, a higher-fidelity prototype of the application was designed, which incorporated insights from further discussions based on the previous research, marketing data, process flows, and other information.

    Changes from the previous design included:

    Prototype

    Usability Testing

    After the prototype was judged ready, we conducted a usability test through UserTesting in order to find any glaring issues before final iteration for development. Our 5 testers were split into 2 groups, with 3 performing tasks and giving feedback while assuming the role of hustler/shopper, and 2 doing so while assuming the role of a business owner.

    Interactive Testing Prototype

    Research Goals

    Hustler/Shopper

    Business Owner

    Results

    Usability tests pointed toward some confusion over the main function of the application at first, but with a relatively quick learning period after some task- and self-guided exploration.

    There was confusion over finding some functionality designated in tasks. As a result we:

    Production

    The final version of the design was produced for both iOS and Android, incorporating relevant conventions and limitations of each platform.

    iOS

    Android

    Conclusions

    The final version of the design is optimized for typical usage by referral-generating “hustlers”, casual shoppers, and small to medium-sized businesses. It’s meant to make routine actions easy and undesired functionality less visible, while encouraging crossover usage from customer to business owner and vice versa.

    Between the various disparate audiences and major revisions to functionality, this project presented major challenges, but allowed me to gain significant experience across research, design, and product strategy.

    The application is now live on both major app stores: